Lego retrospectives Hello everyone, here is what I was waiting for some time, one retro with LEGO® in first hand.  If you want my resume in one phrase, here is: “It was a FANTASTIC retrospective”.

First of all I was looking something funny to do with the team. Something where we could learn the great work we are able to do if we work together. Something where, as scrum master,  allow me to show the team the importance of be creative, spontaneous, and simple. After some reading, I started to think that LEGO® games could help with that. I started to search for games and I realized that there is not a lot of documented LEGO® games.

At the end, I really like one of the games from tastycupcakes with a very small adaptation, and the result was more of what I was expected. This post is to share my retrospective experience with you.

Here is the game rules:

  • Team needs to come up whit one personage, it could be a very known personage, it could be a carton, or it could be a film personage.
  • Team needs to come up with an object and on color.
  • Team will rum 3 sprints, 12min each one (2 min plan + 7 min build + 3 min review)
  • For one team of 3 people, in this retrospective, I decided to ask for 4 scenes, they needed to be sure that the history had one start, one end, and the history needed to be based in the story goal

Retrospective ‘s  DoD:

  • The team need to add one action at least in each scene
  • One picture per scene


Retrospectives with LEGO®The team’s personage was in this case “Homer Simpson”, the object was an “table”, and the color was “blue”. The first sprint run and people start to plan, create and present. After the pictures, the PO (I play that role) started to listen the history, very fun and creative.

  • Sprint #1 goal: “Homer Simpson and the blue table”.

For the second sprint, I added the first surprise, one place. Since “Homer Simpson” was the personage, I selected “Moe’s Tavern” and the second sprint was launched.

  • Sprint #2 goal: add “Moe’s tavern” story to one scene. Adapt the history keeping in mind the goal of the first sprint (“Homer Simpson and the blue table”).

Some re-factoring, discussion and creativity and the second sprint was done, picture and history review were at the place.

Last sprint and one surprise more, I added one personage more to the history, it was “Ned Flanders”.

  • Sprint #3 goal: Add the new personage to each scene and review the full and final history.

After 12 min the team took the last picture and they present the final work to the PO and end of the game. A lot of fun, creativity, discussion and LEGO®. I really enjoyed the full game, but the best part of the game has been our 15/20 min of talk about what the team learn from this activity. Here the full list we discussed in the order the team came up with each one:

  • Team work
  • Adaptation
  • Plan
  • Communication
  • Knowledge of the product
  • Motivation
  • Imagination
  • Originality
  • Fun
  • Creativity

I don’t need to say the wonderful kind of talk we got in the last 20 min. It was fantastic, I never think about this kind of results, but I really like it. looking forward to repeat it sooner or later.

Lego retrospective - sprint 3 Lego retrospective Lego retrospective Lego retrospective

More pictures and video (in French) are available here

Please feel free to share your experience or send me any comment or feedback.

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Thank you,

Omar Bermudez.

About the author

Omar is an agile practitioner and lover. Certified Scrum master. Agile Coach & Agile Leader. He believes it is important to continually be learning and growing. His dream is to be a lifelong learner; growing each day. He is also passionate about leadership development and seeing people reach their full potential. He is also a good husband & father (his wife says that time to times). He has a wonderful wife and 2 fantastic kids. In his free time, if he does not have any plan ahead, he tries to apply agile methodologies at the family level :). He enjoys a lot to travel with his family and discovers new places for them.